My first encounter with 3d graphics took place in 2006, when I discovered Blender, probably the best free programm that I still keep using. With its great possibilities I began to create scenes that are drawn with the experience of cinematograhy and photograhy. I always strive to make something that is unique or simply impossible to spot in a real world, stirring up viewers emotions and imagination.
Up until today my works have been rewarded in a few contests and found their place in an international galleries. They've been published in "3D Artist" and several books (such as "Introducing Character Animation" by Tony Mullen, "Blender:The Definitive Guide" by Ethan Luo). I wrote several articles about my works, reviews of CG books and became the first author of Polish book about Blender entitled "Blender. Kompendium", which was edited in 2007. In my workflow I use Blender and Photoshop, although I know 3ds Max as well.
Feel free to contact me using my e-mail address ( firstname.lastname@example.org ) or the contact form below.
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